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Processor
Processor Name Intel core i7
Processor Speed 5.0 GHz
Processor Core 10 Cores
Processor Cache 12 MB of L3 Cache
Memory
Memory Type DDR5
Standard Memory 16GB (1x16GB) DDR5
Hard Drive
Power
Power Supply Type 65W/110 USB Type-C power adapter
Weight (imperial) 3.08 lbs
Weight (metric) 2.01 kg
Product Dimensions (metric) 35.94 x 23.39 x 2.28 cm
Warranty 3 Year Pro Support – Next Business Day (Emerging Only)
Operating System Microsoft Windows 11 Pro
Display 15.6″ diagonal, FHD (
Graphic Card NVIDIA A500

NVIDIA Quadro RTX 4000- VCNRTXA4000-BLK

The Quadro RTX 4000 is designed, built, and tested for demanding professional visual computing workflows. Validated in OEM workstations and certified for professional software applications, Quadro provides the performance, stability, and reliability required by professionals.

RT Cores

New dedicated hardware-based ray-tracing technology allows the GPU for the first time to real-time render film quality, photorealistic objects and environments with physically accurate shadows, reflections, and refractions. The real-time ray-tracing engine works with NVIDIA OptiX, Microsoft DXR, and Vulkan APIs to deliver a level of realism far beyond what is possible using traditional rendering techniques. RT cores accelerate the Bounding Volume Hierarchy (BVH) traversal and ray casting functions using low number of rays casted through a pixel.

Enhanced Tensor Cores

New mixed-precision cores purpose-built for deep learning matrix arithmetic, delivering 8x TFLOPS for training, compared to previous generation. NVIDIA Quadro RTX 4000 utilizes 288 Tensor Cores; each Tensor Core performs 64 floating point fused multiply-add (FMA) operations per clock, and each SM performs a total of 1024 individual floating point operations per clock. In addition to supporting FP16/FP32 matrix operations, new Tensor Cores added INT8 (2048 integer operations per clock) and experimental INT4 and INT1 (binary) precision modes for matrix operations.

Mesh Shading

Provides a compute-based geometry pipeline to speed processing and culling for geometrically complex models and scenes to improve performance by up to 2x.

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